Project for a shader programming class. Initial berry models were simple spheres, the pods on the berries were also created procedurally in Houdini. To demonstrate the level of complexity brought by the procedural shader, below is an image showing the level of detail in the raspberry models used.
CG Object Insertion
Another project for the shader programming class where the object of the assignment was to take a photograph and insert a CG element that blends in perfectly. The robot model was created in Maya, brought into Houdini and shaded both procedurally and with painted textures from Photoshop. Final composite was completed in Photoshop.
Visualization for BYU Compliant Mechanisms Research
Project for BYU Compliant Mechanisms Research. In this animation I needed to demonstrate how a unique and innovative design for a solar array on a satellite could facilitate efficient and reliable deployment in space. Shaded, modeled, rigged and animated in Maya.
Oil Refinery Flare Visual Effect
Project for a visual effects class. Created entirely in Houdini.
Shakespeare Still Life
Individual class project - I was responsible for all aspects of this project including: modeling the Shakespeare bust in Mudbox, modeling the rest of the environment in Maya, shading all items in Maya (using Photoshop for painting texture maps).
Quint, The Turtle
Individual class project - I was responsible for all aspects of this project including: shading, modeling, rigging, and animation. Tools used were Maya and Photoshop.
An assortment of drawings showing character designs and figure studies.